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Showing posts from April, 2025

Week 14 Update

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EDIT: Just fixed the issue I describe below. Rather than having two movie files, I just have two out tops connected to one file and replaced the paths of each file with those. Yay. I am really excited about the setup that I have in touch designer for project 2, but there are a few issues I still cant resolve. I went in today to try and add on more elements for the other sliders and things I have to go along with the crank, but I realized that only a short portion of the long video was playing on loop. I guess in my attempt to sync the two videos for the blur effect to work, it ended up locking them to the timeline and they both reset after the first 10 seconds or so. I'm now back to having the full video play but dealing with the same issue I had before where I can't get them to line up. I've spent about an hour trying different things and am still stuck. Also, I filed down the edges of my 3d printed crank bit, but it still doesn't fit nicely, so I think I am going to j...

Week 13 Update

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 Short post today because I don’t have much to show for what I’ve been working on, but I made progress on both the lab and progressing through my project idea.  Here is the soldered version of my power supply motor setup working:    This will be helpful for my project, as I’ve decided to make a conglomerate object that highlights some of the unique mechanical aspects of my old car. I’m envisioning something that sort of hums and / or vibrates on its own, the intensity of which changes based on interactivity. I thought of doing some kind of pedal that’s separate from the object to lean more into the car concept, but I think that might be too difficult to accomplish with the time constraints given that it would probably have to be wirelessly connected to the object. So I’m kind of stuck on what kind of interactivity I want and how it takes shape. Regardless, I found two really small pulleys with belts that are supposed to be used as 3D printer parts, so I can incorpora...